(navigation image)
Home American Libraries | Canadian Libraries | Universal Library | Community Texts | Project Gutenberg | Children's Library | Biodiversity Heritage Library | Additional Collections
Search: Advanced Search
Anonymous User (login or join us)
Upload
See other formats

Full text of "Handheld Game Manual: Gunfighter (Bandai)"

LSI Portable Game 




INSTRUCTIONS 




I PART NAMES 



A/C Adapter 
(not included) 




Firing Button 
Action Buttons 



Digital scoring 

(Flashes shortly before game is 
over) 

Number of players & skill level 

switch 2players or against 

computer at 3 skill 

levels 



Controllor(A) 



Controllor(B) 

Digital Scoring(B) 

Gun Fighter 
Covered Wagon 
Cactus - 



Gun Fighter(Right) , , > . . 

' / Firing Button Act,on Buttons 
Digital Scoring(A) Rower Swjtch 



2 TO INSERT BATTERIES 




©Slide and open battery cover as per arrow 
indicator. 



®Place 4 "AA" batteries as shown in diagram. 
Do not reverse the direction. 



)Slide and close battery cover. 

Note: After playing, it is recommended that 
batteries be taken out. 



3 PLAY BUTTONS AND FUNCTIONS 





POWER 




* 
1 


n 


ON 
OFF 


t 

1 
1 

4- __ 




3-1 A 

,Jo 

MANU 


FIRE 








ACTION KEY 


Eh 


■ 


>l 



«- -► 






II I I III II 



& 



U 



• Power switch - Generates current from battery source. 
Remember to switch off after play. 



Hvlanual Auto 

This switch determines whether you'll compete against an 
opponent (manual) or against the computer (auto) which 
has three different skill levels - 1 for beginners, 2 for 
intermediate, and 3 for advanced skill levels. 



► Fire Button 
One bullet will be shot on each press. 



•Action Key 
operates Gunman up or down by one step on each press. 



> Digital Score 

Score will be increased at each successful shot to the op- 
posite Gunman more than 99 point will be indicated as 
follows. 



100-109 RO - R K 
110-119 6/5'- o /: 

120-129 CO~C' : 



1 30-1 39 c/Z7 ~c/9 
140 -149 a? ~f9 

150-159;-,:? ~/-~9 
160- Come back to/7 



• Covered Wagon 

moves up and down the center of the screen at random. 
If you shoot this wagon, one point will be deducted from 
your score. 

• Cactus 

Obstacles which are pre-programmed on each game. 
If you shoot a cactus three times, cactus will disappear. 



CJ HOW TO PLAY 



This "Electronic Gunfighter" game is designed to provide either one or two play- 
ers with hours of arcade-type fun. Compete against computer or opponent. . . . 
trying to pick -off the other's Gunfighter and score as many points as possible 
during a two minute period. 



*Two Player Game 



H 



MANU. 



1. Set the button in "Manual" position. 



-^to 



X 
X 



= 2. Switch power on. Then you'll hear "Game Start" music. 
= You'll see two Gunfighters, four cacti, one covered wa- 

= gon, and digital score. 



> 



k 



N^ i 



cu 



/ / 



\ \ 



3. Move your gunfighter up and down by pressing Action 
Buttons and try to pick-off your opponent with minimum 
number of shots. 

4. Once either Gunfighter is picked off, the screen will clear 
and funeral music will sound. A new layout of cacti, 
covered wagon, and Gunfighters will appear on the sc- 
reen. 

Scoring 

Pick off with first or second shot - score 10 points 
// // // third // fourth // - // 6 // 
// // // fifth // sixth // // 4 // 

// // // seventh or more n - n 2 n 

If you shoot covered wagon, you will lose 1 point. If 

your score is zero, point will not be deducted from later 

score. 

5. Game speed will be accelerated gradually during the game. 

6. Digital score will start flashing 1 seconds before game is 
over. 

7. Game is over with "Game Over" music. 

8. To Play again, switch "OFF" and then switch "ON" again 
after 5 second interval. 



*One Player Game 




Use the buttons on Side "A' 



1. Set in "Auto" position and select skill level, 1, 2, or 3. 



MANU 2. Play in the same manner as two player game instruc- 
tions 2 thru 8. 



5 SOUNDS 



• Start-up Sound Switch power on, and you will hear 

"Game Start" tune. 

#Timer Sound During the course of the game, timer 

sound is emitted. 

• Shooting Sound After pressing "Fire Button;' shoot- 

ing sound will be heard. 

• Pick-off sound If you pick-off the opponent, you'll 

hear funeral music. 

• Game Over Sound -Game is over after approximately 

two minutes of play, then you'll hear 
"Game Over" tune. 



B CARE OF YOUR GAME 



•Weak batteries may cause some irregular performance of the game. 

Use alkaline batteries for best performance. 
•This electronic game contains delicate components. 

Please be aware of the following points: 
*Do not drop onto or hit game against a hard surface. 
*Do not put onto hot or wet surfaces. 
*Do not disassemble. 



•To use A/C adapter 
(not included) 




This game can be played with house current by using 

A/C adapter. 

The adapters which can be used are: 

LPlug in A/C adapter's plug as indicated. 

Note: After playing, remove the A/C .adapter from outlet. 

Please use only an exclusive adapter available by written 
request with a check or money order j n the amount of dlr 
5-00 to: BANDAI AMERICA, INC. 
6 Pearl Court 
Allendale, NJ 07401 



90 DAY LIMITED WARRANTY 

Bandai Electronics Arcade Games are manufactured under stringent quality control 
conditions. We warrant (to the original consumer purchaser) for a period of 90 days 
from the date of the purchase that our Electronics Arcade Games will be free of 
defects in materials and workmanship under normal use. 

If, within the 90 day warranty period, you find your game to be not functioning 
properly, please consult your instruction manual for a possibly simple remedy to your 
problem. If such consultation does not remedy the malfunction, your game will either 
be repaired or replaced with a new model without charge to the retail establishment 
where purchased with proof of purchase date, or by sending with proof of purchase 
date to: 

BANDAI ELECTRONICS REPAIR CENTER 
6 Pearl Court 
Allendale, NJ 07401 



BANDAI ELECTRONICS WILL NOT BE LIABLE FOR DEFECTS CAUSED BY 
MISUSE OF PRODUCT. WE WILL ALSO NOT BE RESPONSIBLE FOR DAMAGES 
OR LOSS IN TRANSIT FROM CONSUMER TO OUR REPAIR CENTER. 

To service your game, please do the following: 

1. Pack the game carefully (in original box if possible) with adequate padding 
material. 

2. Carefully print the following address on your outer carton: 

BANDAI ELECTRONICS REPAIR CENTER 
6 Pearl Court 
Allendale, NJ 07401 

With normal use and care your Bandai Electronics Arcade Game should provide you 
with many hours of enjoyment. 



www.handheldmuseum.com 



B^JDATAMERj^ 

PRINTED IN JAPAN